Screamers of Tzeentch

(Unit)
Type:

unit

Category:

Special

Categories:

Tzeentch, Special

EntryId:

96c1-5655-edfe-4cb8

Hidden:

false

Constraints:

max(roster): 1
Options (1)
Rules (3)
Daemonic attacks
Being corporeal manifestations of Chaos, Daemons' attacks are magical and can wound ethereal creatures. etc. This includes any special or ranged attacks they may have.
Flying Unit
A flying unit are skirmishers
Slashing Attack
In any Chaos turn where the Chaos player hasn't declared a charge with them, Screamers can attack an enemy unit which is not inside a wood or a building by moving over it during the Remaining Moves pan of their Movement phase. This inflicts an automatic Strength 3 hit per Screamer and the enemy cannot fight back — these hits count as missile hits and may force a Panic test. A Screamers unit may only use this special attack against one enemy unit per turn, even if they fly over more than one unit in that Movement phase.

Profiles:

Profile MvWSBSSTWIALd
Screamers of Tzeentch

1

3

0

4

4

2

4

2

8

Modifiers:

remove category Special
1+ selections of Daemon General in roster (recursive)
set-primary category Core
1+ selections of Daemon General in force (recursive)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Fantasy Battle 6th edition and many more games.

Try the builder