Casket of Souls

(Unit)
Type: model
Category: Rare
Categories: Rare
EntryId: 0443-7cab-04de-4968
Hidden: false
Costs: 135 pts
Options (2)
Rules (4)
Unleashed Souls
If a Casket of Souls is destroyed, roll a D6 for every unit (friend or foe!) within 12" of the Casket before it is removed from play. On a roll of 4+, that unit immediately suffers D6 S 6 hits, distributed as for shooting. These are magical attacks, and no armour saves can be taken against them. After resolving the effects of Unleashed Souls, remove the Casket of Souls as normal.
Ward Save (4+)
The value of a ward save will always be shown in a model's entry. These work in the same way as armour saves, and may be combined with other Ward saves as normal. The key difference between ward saves and armour saves is that ward saves are never modified by the S of the attack. However, no model may have a Ward save better than 4+ by combining multiple Ward saves regardless of source; single Ward saves with a better value than 4+ are always specified as such.

Sometimes a model has both an armour save and a Ward save. Where this is the case, the model takes its armour save as normal. If the armour save is failed (or modified to the point at which the model cannot pass it) then the model takes its Ward save.
Covenant of Power
If you have a Caskets of Souls on the table at the start of your Magic phase, you add D3 power dice to your pool. For each additional Casket, you may add an additional power dice.
Undead
All units with Undead have Animated Construct, Fear, and Unstable. However, they may make march moves if they are joined by a character with My Will Be Done or Sworn Bodyguard.

Profiles:

Spell Spell LevelTypeCasting ValueRange
Light of Death

Innate Bound Spell

Direct Damage

5+

48"

The target of Light of Death must take a LD test on 3D6, adding the results together. If the test is passed, nothing happens. Otherwise, for each point the unit failed the test by, it suffers an automatic Wound which Ignores Armour saves, distributed as for shooting attacks.

Once the LD test has been resolved, roll a D6: on a 3 or more, choose another unengaged enemy unit within 6" of the initial target, the unit must also suffer the effects of the Light of Death spell. Keep rolling for further victims (each within 6" of the last target struck), until the roll is failed or there are no more viable targets. A unit can only be the target of Light of Death once per Magic phase.

Model MWSBSSTWIALDType
Casket of Souls

10

3

War Machine