unit
GREAT EAGLE, ORDER
b927-d137-f222-55c3
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Great Eagles | 16" | 4 | 6 | 6+ |
| Unit Abilities |
|---|
| Death from the Skies: Add 2 to the Attacks characteristic of this unit’s Beaks and Talons if it made a charge move this turn. |
| Soar Away: At the end of the combat phase you may declare that this unit will swoop out of combat and soar away as long as there are enemy models within 3" of it. If you do, roll 3D6; the result is how far you can immediately move this unit. The unit must end this move more than 3" from any enemy units – if they are unable to do so then they fail to escape and cannot swoop out of combat and soar away. |
| Fly: This unit can fly. |
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