Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Seawarden on Foot | 6" | 5 | 7 | 5+ |
Unit Abilities |
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Enchanted Shield:
Re-roll failed save rolls for this model. |
Command Abilities |
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Stand Fast!:
If a Seawarden uses this ability, pick a friendly HIGHBORN unit within 16". That unit cannot move or charge this turn, but you can re‐roll hit rolls, wound rolls and save rolls for it until your next hero phase. |