Field Mortar

(Unit)
Type: model
Category: Artillery
Categories: CREW, FIELD MORTAR, HUMAN, ORDER, WAR MACHINE, Artillery
LinkId: 4d24-d81c-0e43-7698
Hidden: false
Costs: 140 pts
Options (2)

Profiles:

Unit MoveWoundsBraverySave
Crew

*

1

5

6+

Field Mortar

*

4

-

4+

Crew Table Variable1Variable2Variable3
Crew0

Crew within 1"

Move

Mortar Shell

Crew1

3 models

4"

2+

Crew2

2 models

3"

3+

Crew3

1 model

2"

4+

Crew4

No models

0"

0

Unit Abilities
Artillery Barrage

A Field Mortar can fire Mortar Shells at units that are not visible to it.

Crewed Artillery

A Field Mortar can only move if its CREW are within 1" at the start of the movement phase. If its CREW are within 1" of the mortar in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The Crew are in cover while they are within 1" of their war machine.

High Explosive

If a Mortar Shell hits a unit that has 10 or more models, increase its Damage characteristic to D6. If it hits a unit that has 20 or more models, increase its Damage characteristic to 2D6 instead.

Used By (1)