Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Runelord on Anvil of Doom | 1" | 8 | 8 | 4+ |
Unit Abilities |
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Anvil of Doom:
This model cannot run or make charge moves. |
Master Runes of Spellbreaking:
This model can attempt to unbind two spells in each enemy hero phase as if it were a wizard. Add 2 to any unbinding rolls for this model. |
Strike the Runes:
In your hero phase, you can declare that the Runelord will strike a rune of power. If you do so, pick one of the following runes and roll a dice. On a 1 the rune is struck incorrectly and nothing happens. On a roll of 2+ the rune is struck correctly and you may apply its effects. If this model is within 4" of a friendly Apprentice Runesmith, then the Runelord can attempt to strike two different runes in your hero phase rather than one. Rune of Hearth and Home: Re-roll failed hit rolls for this unit until your next hero phase. Rune of Oath and Steel: Add 1 to save rolls for this unit until your next hero phase. Rune of Wrath and Ruin: Pick an enemy unit that is visible to the Runelord and is within 24" of him. That unit suffers D3 mortal wounds. |