Grot Warboss on Great Cave Squig

(Entry)
Type: unit
EntryId: c78f-2f88-c52a-675c
Hidden: false
Costs: 100 pts
Options (3)
Artefacts:
Command Traits:

Profiles:

Unit MoveWoundsBraverySave
Grot Warboss on Great Cave Squig

2D6"

6

6

5+

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Fang-filled Gob

Melee

1"

4

4+

3+

-1

1

Moon-cutta

Melee

1"

5

3+

4+

-

1

Moonclan Stabba

Melee

2"

5

4+

4+

-

1

Unit Abilities
Git Shield

Re-roll failed save rolls for a Grot Warboss with a Git Shield.

Supreme Bounder

If a Grot Warboss on Great Cave Squig rolls a double for its charge move, its Fang-filled Gob inflicts double damage in the ensuing combat phase.

Command Abilities
Even More Boingy

If a Grot Warboss uses this ability, then until your next hero phase, all MOONCLAN units from your army that are within 10" at the beginning of the movement phase can move and run an extra 1". Grot Squig Hopper units that are within 10" at the beginning of the movement phase become even more boingy instead; you can re-roll the dice for these units when determining how far they can move or run in that phase.

Used By (1)