Unit Abilities |
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Keep Close, use ’em for Cover:
Your opponent must subtract 1 from any hit roll that targets a Grot Squig Herder whilst it is within 5" of any Cave Squigs from your army. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Grot Squig Herders | 5" | 1 | 4 | 6+ |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Noisemaker | Melee | 1" | 2 | 5+ | 6+ | - | 1 |
Squig Prodder | Melee | 2" | 1 | 5+ | 4+ | - | 1 |