Mangler Squigs

(Unit)
Type: unit
Category: Behemoth
Categories: Behemoth
LinkId: 8169-0de4-7b41-9ddf
Hidden: false
Costs: 240 pts

Profiles:

Unit MoveWoundsBraverySave
Mangler Squigs

*

10

10

5+

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Massive Fangs

Melee

2"

6

*

3+

-1

2

Balls and Chains

Melee

2"

*

4+

3+

-2

3

Grots' Bashin' Sticks

Melee

1"

4

5+

5+

-

1

Damage Table Variable 1Variable 2Variable 3Variable 4
00-02 Wounds

0-2

3D6"

2+

2D6

Wounds Suffered

Move

Massive Fangs

Ball and Chains

05-06 Wounds

5-6

2D6"

4+

D6

03-04 Wounds

3-4

3D6"

3+

2D6

9+ Wounds

9+

D6"

6+

D3

07-08 Wounds

7-8

2D6"

6+

D6

Unit Abilities
Ker-splat!:

If you roll any doubles when rolling to determine the Mangler Squigs’ charge range, you can add 1 to the model’s hit rolls when it attacks with its Balls and Chains until the end of the turn.

Watch Out!:

Mangler Squigs can cause mayhem even in their wildly bouncing death throes. If slain, roll a dice for each unit within 6" of the Mangler Squigs, friend or foe, before the model is removed from the battlefield. On a roll of 4 or more that unit suffers D3 mortal wounds. Remove the Mangler Squigs from the battlefield after resolving any damage.

Modifiers:

set hidden true
and
0 selections of *Destruction* in roster (recursive)
0 selections of Moonclan Grots in roster (recursive)
Used By (1)