Mangler Squigs

(Entry)
Type: unit
EntryId: 054e-9dac-d38b-d1a5
Hidden: false
Costs: 240 pts

Profiles:

Unit MoveWoundsBraverySave
Mangler Squigs

*

10

10

5+

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Balls and Chains

Melee

2"

*

4+

3+

-2

3

Grots' Bashin' Sticks

Melee

1"

4

5+

5+

-

1

Massive Fangs

Melee

2"

6

*

3+

-1

2

Damage Table Variable 1Variable 2Variable 3Variable 4

Wounds Suffered

Move

Massive Fangs

Ball and Chains

00-02 Wounds

0-2

3D6"

2+

2D6

03-04 Wounds

3-4

3D6"

3+

2D6

05-06 Wounds

5-6

2D6"

4+

D6

07-08 Wounds

7-8

2D6"

6+

D6

9+ Wounds

9+

D6"

6+

D3

Unit Abilities
Ker-splat!

If you roll any doubles when rolling to determine the Mangler Squigs’ charge range, you can add 1 to the model’s hit rolls when it attacks with its Balls and Chains until the end of the turn.

Watch Out!

Mangler Squigs can cause mayhem even in their wildly bouncing death throes. If slain, roll a dice for each unit within 6" of the Mangler Squigs, friend or foe, before the model is removed from the battlefield. On a roll of 4 or more that unit suffers D3 mortal wounds. Remove the Mangler Squigs from the battlefield after resolving any damage.

Used By (1)