Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Grot Warboss | 5 | 4 | 5 | 5+ |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Moon-prodder (missile) | Missile | 14" | D6 | 4+ | 3+ | -1 | 1 |
Mood-prodder (melee) | Melee | 2" | 4 | 4+ | 3+ | -1 | 1 |
Moon-cutta | Melee | 1" | 5 | 3+ | 4+ | - | 1 |
Moon-slicer | Melee | 1" | 3 | 3+ | 4+ | -1 | D3 |
Giant Squig's Gaping Maw | Melee | 1" | 4 | 4+ | 3+ | -1 | D3 |
Unit Abilities |
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Git Shield:
Re-roll failed save rolls for a Grot Warboss with a Git Shield. |
Moon-cuttas:
Wielding two weapons gives a Grot Warboss a better chance of landing a blow. You can re-roll hit rolls of 1 for a model attacking with two Moon-cuttas. |
Dead Tricky (or just Luck):
Enemy models that target a Grot Warboss with an attack treat all hit rolls of 6 as 1 instead. |
Down in One!:
If you roll a 6 or more when rolling to wound with a Giant Cave Squig’s Gaping Maw, that attack inflicts D6 damage instead of D3. |
Command Abilities |
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I’m da Boss, Now Stab ’em Good!:
You can use this command ability at the start of a combat phase. If you do so, pick a friendly Moonclan unit wholly within 12" of a model with this command ability, or wholly within 24" of a model with this command ability that is your general. If the unmodified wound roll for an attack made by that unit in that phase is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. You cannot pick the same unit to benefit from this command ability more than once per combat phase. |