Grot Warboss

(Unit)
Type: unit
Category: Leader
Categories: Leader
LinkId: 5ea3-b8b5-a903-552b
Hidden: false
Costs: 100 pts
Options (3)
Artefacts:
Command Traits:

Profiles:

Unit MoveWoundsBraverySave
Grot Warboss

5

4

5

5+

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Giant Squig's Gaping Maw

Melee

1"

4

4+

3+

-1

D3

Mood-prodder (melee)

Melee

2"

4

4+

3+

-1

1

Moon-cutta

Melee

1"

5

3+

4+

-

1

Moon-prodder (missile)

Missile

14"

D6

4+

3+

-1

1

Moon-slicer

Melee

1"

3

3+

4+

-1

D3

Unit Abilities
Dead Tricky (or just Luck)

Enemy models that target a Grot Warboss with an attack treat all hit rolls of 6 as 1 instead.

Down in One!

If you roll a 6 or more when rolling to wound with a Giant Cave Squig’s Gaping Maw, that attack inflicts D6 damage instead of D3.

Git Shield

Re-roll failed save rolls for a Grot Warboss with a Git Shield.

Moon-cuttas

Wielding two weapons gives a Grot Warboss a better chance of landing a blow. You can re-roll hit rolls of 1 for a model attacking with two Moon-cuttas.

Command Abilities
I’m da Boss, Now Stab ’em Good!

You can use this command ability at the start of a combat phase. If you do so, pick a friendly Moonclan unit wholly within 12" of a model with this command ability, or wholly within 24" of a model with this command ability that is your general. If the unmodified wound roll for an attack made by that unit in that phase is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. You cannot pick the same unit to benefit from this command ability more than once per combat phase.

Used By (1)