Unit Abilities |
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You Better Hit ’Em!:
When several Spear Chukkas are fielded together, the most obnoxious grot in each crew will bully his mates to prove he’s the best by being the first to hit the foe. You can re-roll failed hit rolls when firing a Chukkin’ Spear if there is another Spear Chukka crew from your army within 3" of the war machine. |
Get the One with the Big Hat:
You can add 1 to the hit roll when firing a Spear Chukka if the target is a Hero. |
Grot War Artillery:
A Spear Chukka can only move if its crew are within 1" at the start of the movement phase. If its crew are within 1" of the Spear Chukka in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The crew are in cover while they are within 1" of their war machine. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Grot Spear Chukka | * | 4 | - | 5+ |