Grot Spear Chukka

(Unit)
Type: unit
Category: Artillery
Categories: Artillery
LinkId: 4c16-4f8e-b6f6-84b8
Hidden: false
Costs: 120 pts
Options (2)

Profiles:

Unit Abilities
Get the One with the Big Hat

You can add 1 to the hit roll when firing a Spear Chukka if the target is a Hero.

Grot War Artillery

A Spear Chukka can only move if its crew are within 1" at the start of the movement phase. If its crew are within 1" of the Spear Chukka in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The crew are in cover while they are within 1" of their war machine.

You Better Hit ’Em!

When several Spear Chukkas are fielded together, the most obnoxious grot in each crew will bully his mates to prove he’s the best by being the first to hit the foe. You can re-roll failed hit rolls when firing a Chukkin’ Spear if there is another Spear Chukka crew from your army within 3" of the war machine.

Unit MoveWoundsBraverySave
Grot Spear Chukka

*

4

-

5+

Used By (1)