| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Fanged Maw and Hooves | Melee | 1" | 4 | 4+ | 4+ | - | 1* |
| Unit Abilities |
|---|
| Gore-Grunta Charge:
Even by the destructive standards of the IRONJAWZ, a Gore-Grunta charge is horrific to behold, enemy units vanishing under a roaring, grunting mass. However, a Grunta needs a bit of a run-up to really get going! When you declare a charge with a unit of Gore-Gruntas, measure the distance to the nearest enemy unit. If the distance is 8" or more and the charge is successful, the gruntas’ Fanged Maw and Hooves have a Damage characteristic of D3 instead of 1 until the end of that turn. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Orruk Gore-Gruntas | 9" | 5 | 7 | 4+ |