Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Freakish Mutations | Melee | 1" | D3 | 4+ | 4+ | - | 1 |
Unit Abilities |
---|
Freakish Mutations - ROLL D6:
Before this unit makes its attacks in the combat phase, roll a dice to see what mutation they have for the duration of that phase: Roll Effect 1. Writhing Tentacles: This unit’s Freakish Mutations have a Range characteristic of 3" instead of 1". 2. Razor Talons: This unit’s Freakish Mutations have a Rend characteristic of -1 instead of ‘-’. 3. Extra Arms: Add 1 to the result of the roll when determining the Attacks characteristic for this unit’s Freakish Mutations. 4. Lashing Tongues: Add 1 to hit rolls for this unit’s Freakish Mutations. 5. Venomous Fangs: Add 1 to wound rolls for this unit’s Freakish Mutations. 6. Decapitating Claws: Add 1 to the Damage characteristic of this unit’s Freakish Mutations. |