Freakish Mutations

(Entry)
Type: upgrade
EntryId: 3f61-d0c6-53b5-4e53
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Freakish Mutations

Melee

1"

D3

4+

4+

-

1

Unit Abilities
Freakish Mutations - ROLL D6:

Before this unit makes its attacks in the combat phase, roll a dice to see what mutation they have for the duration of that phase: Roll Effect 1. Writhing Tentacles: This unit’s Freakish Mutations have a Range characteristic of 3" instead of 1". 2. Razor Talons: This unit’s Freakish Mutations have a Rend characteristic of -1 instead of ‘-’. 3. Extra Arms: Add 1 to the result of the roll when determining the Attacks characteristic for this unit’s Freakish Mutations. 4. Lashing Tongues: Add 1 to hit rolls for this unit’s Freakish Mutations. 5. Venomous Fangs: Add 1 to wound rolls for this unit’s Freakish Mutations. 6. Decapitating Claws: Add 1 to the Damage characteristic of this unit’s Freakish Mutations.