Unit Abilities |
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Horned Armor - Roll D6:
Pick an enemy unit that is within 1" of this model after this model completes a charge move. Roll a dice; on a 4+ the unit being rolled for suffers 1 mortal wound. |
Drunken Courage - Roll D6:
Roll a dice for this model in your hero phase. Add the result of the roll to its Bravery until your next hero phase. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Centigor Warhoof | 12" | 5 | 4 | 5+ |