Lady Olynder, Mortarch of Grief

(Unit)
Type: unit
Category: Leader
Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, MORTARCH, LADY OLYNDER, Leader, 9 or less wounds Leader, Unique, GRIEVING LEGION, REGIMENT OF RENOWN
LinkId: 608e-8b25-f62-4bc7
Hidden: false

Constraints:

max(roster): 1
min: 1
max: 1
Options (2)

Profiles:

Unit MoveWoundsBraverySave
Lady Olynder, Mortarch of Grief

8"

7

10

4+

Unit Abilities
Grave-sands of Time:

This unit has a ward of 4+.

Lifting the Veil:

At the start of your shooting phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that unit suffers a number of mortal wounds equal to the roll. Add 1 to the number of mortal wounds the target suffers if it is terrified. If any enemy models are slain by this ability, you can heal up to D3 wounds allocated to this unit for each enemy model that was slain.

Mortarch of Grief:

Roll a dice each time an enemy unit issues a command within 12" of this unit. On a 5+, that command is not received (it still counts as having been used) and the command point that was spent to issue that command is lost.

Warmaster:

If this unit is included in a Nighthaunt army, it is treated as a general even if it is not the model picked to be the army's general.

No Rest for the Wicked:

Once per battle, at the start of your hero phase, if this unit is on the battlefield, you can return up to D6 slain models to each friendly NIGHTHAUNT SUMMONABLE unit on the battlefield (roll separately for each unit).

Fly:

This unit can fly.

Magic Cast/Unbind
Wizard

2/2

Arcane Bolt, Mystic Shield, Grief-stricken

Spell Casting ValueRange
Grief-stricken

7

18"

If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from hit rolls for attacks made by that unit and add 1 to hit rolls for attacks made with melee weapons by friendly NIGHTHAUNT units that target that unit until your next hero phase.

Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Used By (1)