Lynus Ghalmorian on Gryph-charger

(Unit)
Type: unit
Category: Leader
Categories: ORDER, HERO, WIZARD, STORMCAST ETERNALS, SACROSANCT, LORD-ARCANUM, GRYPH-CHARGER, Leader, LYNUS GHALMORIAN, ANVILS OF THE HELDENHAMMER, 9 or less wounds Leader, Unique, LORD
EntryId: 9e60-d9e5-d5da-5a58
Hidden: true
Costs: 240 pts

Constraints:

max(roster): 1
Options (5)
Battalions:
Stormcast Warscroll Battalions:

Profiles:

Unit MoveWoundsBraverySave
Lynus Ghalmorian on Gryph-charger

12"

7

9

3+

Magic Cast/Unbind
Lynus Ghalmorian on Gryph-charger

1/1

Arcane Bolt, Mystic Shield and Amethyst Gale

Spell Casting ValueRange
Amethyst Gale

6

If successfully cast, pick an enemy unit within 12" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, until your next hero phase, subtract 1 from hit rolls for attacks made by that unit.

Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Command Abilities
Sombre Exemplar

You can use this command ability at the start of the combat phase. If you do so, until the end of that phase add 1 to hit rolls for attacks made by friendly ANVILS OF HELDENHAMMER units while they are wholly within 12" of this model.

Unit Abilities
Cycle of the Storm

Once per turn, before you allocate a wound or mortal wound to another friendly Stormcast Eternals unit within 18" of this unit, and that wound or mortal wound would cause a model in that unit to be slain, you can say that this unit will capture and return that warrior’s soul. If you do so, that wound or mortal wound is negated.

Mount

This model’s Gryph-charger attacks with its Razor Beak and Claws.

Prime Electrids

If this model successfully casts Arcane Bolt and it is not unbound, then the spell inflicts D3 mortal wounds instead of 1, or D6 mortal wounds instead of D3 if the casting roll was 10+.

Ride the Winds Aetheric

Instead of picking this unit to make a normal move or retreat, you can say that it will ride the winds aetheric. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features and objectives and more than 9" from all enemy units.

Shield of the Pale Knight

You can re-roll save rolls of 1 for attacks made with missile weapons that target this model or any friendly ANVILS OF THE HELDENHAMMER units wholly within 12" of this model.

Spirit Flask

Once per battle, at the start of the combat phase, you can say that this model will shatter 1, 2 or 3 spirit flasks. If you do so, each unit within 3" of this model suffers 1 mortal wound for each spirit flask that was shattered. Units with 10 or more models suffer D3 mortal wounds for each spirit flask that was shattered instead. Allocate the mortal wounds to this model last of all, after allocating them to any other units that are affected.

Modifiers:

add category Coalition: Stormcast Eternals
1 selections of d43d-da9f-4261-e201 in roster (recursive)
set hidden true
1+ selections of Allegiance: Draconith Skywing in roster (recursive)
set hidden true
0 selections of Allow Legends in roster (recursive)
Used By (1)