Ionus Cryptborn, Warden of Lost Souls

(Unit)
Type: upgrade
Category: Leader
Categories: Leader, Behemoth, HERO, MONSTER, ORDER, STORMCAST ETERNALS, PRIEST, DRACONITH, LORD, IONUS CRYPTBORN, Unique, THUNDERSTRIKE
EntryId: 9945-49e4-d88-9f9d
Hidden: false
Costs: 400 pts

Constraints:

max(roster): 1
Options (3)
Battalions:
Stormcast Warscroll Battalions:
Prayers:
Prayers of the Draconith:
Prayers of the Stormhosts:
Universal Prayer Scripture:

Profiles:

Unit MoveWoundsBraverySave
Ionus Cryptborn, Warden of Lost Souls

*

16

9

3+

Unit Abilities
Draconic Horror:

Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

Scry Intent:

At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase.

Arch-Relictor:

In your hero phase, this unit can chant 2 prayers that it knows instead of 1. At the start of your hero phase, you must say how many prayers this unit will chant. If you say 1, when it chants that prayer, it is automatically answered with a chanting roll of 6 and no additional prayers may be chanted. If you say 2, make chanting rolls for both prayers as normal.

At the start of the enemy hero phase, you can pick 1 endless spell or invocation within 12" of this unit and roll a dice. On a 2+, that endless spell is dispelled or that invocation is banished

Fly:

This unit can fly.

Spirit-scouring Flames:

Each time a wound caused by an attack made with Spirit-scouring Flames is allocated to an enemy unit, that unit is soulburned. At the end of each hero phase, roll a dice for each soulburned unit. If the roll is equal to or less than the number of the current battle round, that unit suffers D3 mortal wounds. When a player uses an ability that allows them to heal any wounds that have been allocated to a unit, instead of healing any wounds allocated to a soulburned unit, that unit is no longer soulburned.

Prayer Answer ValueRange
Lightning Tempest

3

18"

If answered, pick 1 enemy unit within range. That unit is struck by lightning and suffers D3 mortal wounds. Then, roll a dice. On a 1-2, the tempest clears and the sequence ends. On a 3+, pick 1 other enemy unit within 3" of the last unit that was struck by lightning. That unit is struck by lightning and suffers D3 mortal wounds. Keep rolling dice in this way until the tempest clears or there are no other enemy units within 3" of the last unit to be struck by lightning. A unit cannot be affected by this prayer more than once per hero phase.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Ancient Claws

Melee

2"

*

3+

3+

-2

2

Timeworn Fangs

Melee

3"

2

3+

3+

*

3

Soulbreaker

Melee

1"

4

3+

3+

-1

2

Spirit-scouring Flames

Missile

12"

9

3+

3+

-2

1

Ionus Damage Table MoveAncient ClawsTimeworn Fangs
0-5

14"

5

-3

6-9

12"

4

-2

10-14

10"

3

-3

15+

8"

2

-1

Modifiers:

add category DRACONITH General
1+ selections of General in self
Used By (1)