Unit Abilities |
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Ancient Master of War:
At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase. The same unit cannot be affected by this ability more than once per phase. |
Fires of Vengeance:
Each time this unit destroys an enemy unit, you can apply the relevant effect below: If the enemy unit was a HERO or MONSTER, add 1 to the Attacks characteristic of melee weapons used by this unit for the rest of the battle. If the enemy unit had a Wounds characteristic of 3 or more and was not a HERO or MONSTER, add 1 to run and charge rolls for this unit for the rest of the battle. If the enemy unit had a Wounds characteristic of 2 or less, you can heal 1 wound allocated to this unit. |
Fly:
This unit can fly. |
Unit | Move | Wounds | Bravery | Save |
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Karazai | * | 18 | 10 | 3+ |