Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Ripperdactyl Chief | 12" | 6 | 6 | 5+ |
Command Abilities |
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Ripperdactyl Assault:
Once per battle, at the start of your combat phaes, you can pick 1 friendly unit with this ability to call a Ripperdactyl assault. If you do so, add 1 to the Attacks charcateristic of friendly RIPPERDACTYL units while they are wholly within 12" of this unit. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Tearing Jaws | Melee | 1" | 3 | 4+ | 3+ | -1 | 2 |
Skyblade | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
Unit Abilities |
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Blot Toad:
You recieve 1 Blot Toad marker for each RIPPERDACTYL CHIEF in your army. After the players have recieved their starting command points but before the start of the first turn, you can pick 1 enemy unit to have a Blot Toad for each Blot Toad marker you have. Place a Blot Toad marker next to that enemy unit. |
Toad Rage:
In the combat phase, add 1 to hit rolls and wound rolls for attacks made by this unit's Tearing Jaws that target an enemy unit that has a Blot Toad. |
Swooping Dive:
Subtract 1 from hit rolls from attacks made with missile weapons that target this unit. In addition, if this unit is targeted by attacks made by an enemy unit that received the Unleash Hell command in that phase, those attacks only score a hit on an unmodified hit roll of 6. |
Fly:
This unit can fly. |