Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Feeble Claws | Melee | 1" | 1 | 5+ | 5+ | - | 1 |
Dartpipe | Missile | 16" | 2 | 3+ | 3+ | - | 1 |
Unit Abilities |
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Chameleon Ambush:
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hiding as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. If this unit is on the battlefield at the end of your movement phase, you can remove it from the battlefield and say it is hiding as a reserve unit. If you do so, at the end of any of your subsequent movement phases, you can set up this unit on the battlefield more than 9" from all enemy units. |
Perfect Mimicry:
This unit is not visible to enemy units that are more than 12" away or while it is in cover. |
Star-venom:
If the unmodified hit roll for an attack made with a Dartpipe is 6, the target suffers 1 mortal wound and the attack sequence ends. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hunters of Huanchi with Dartpipes | 8" | 1 | 5 | 6+ |