| Unit Abilities |
|---|
| Skink Chief:
Any command traits or artefacts of power this model has only affect attacks made by the Skink Chief. |
| Unstoppable Stampede:
Roll 1 dice for each enemy unit that is within 1" of this model when this model finishes a charge move. On a 3+, that enemy unit suffers D3 mortal wounds. |
| Armoured Crest:
At the start of the combat phase, you can pick 1 enemy unit within 3" of this model and that has up to 5 models. If you do so, until the end of that phase, add 1 to save rolls for attacks made by that unit that target this model. |
| Steadfast Majesty:
You can re-roll battleshock tests for friendly SKINK units while they are wholly within 18" of any friendly STEGADON units. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Stegadon | * | 10 | 5 | 4+ |
| Command Abilities |
|---|
| Coordinated Strike:
You can this command ability at the start of the combat phase. If you do so, pick 1 friendly SKINK unit wholly within 24" of a friendly STEGADON HERO with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by that SKINK unit. A unit cannot benefit from this command ability more than once per phase. |
| (Wounds Suffered) Stegadon | Move | Massive Horns | Crushing Stomps |
|---|---|---|---|
| 00-02 | 8" | 4 | 5 |
| 07-08 | 5" | 2 | 2 |
| 05-06 | 6" | 2 | 3 |
| 03-04 | 7" | 3 | 4 |
| 09+ | 4" | 1 | 1 |