Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Terradon Chief | 16" | 6 | 6 | 6+ |
Unit Abilities |
---|
Attack from On High:
Subtract 1 from hit rolls for attacks made with missile weapons that target this unit. |
Deadly Cargo:
Once per battle, after this unit finishes a normal move or run, you can pick 1 enemy unit and roll a dice if this unit passed across any models in that enemy unit. On a 4+, that enemy unit suffers D3 mortal wounds. In addition, if any mortal wounds caused by this ability are allocated to that enemy unit, halve the Move characteristic of that enemy unit until your next hero phase. |
Fly:
This unit can fly. |
Command Abilities |
---|
Coordinated Attack:
Once per battle, at the start of your movement phase, you can pick 1 friendly unit with this ability on the battlefield to call a Terradon attack. If you do so, until the end of that phase, each time a friendly TERRADON unit wholly within 12" of that unit uses its Deadly Cargo ability, the enemy unit suffers D3 mortal wounds for each 2+ instead of each 4+. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Razor-sharp Jaws | Melee | 1" | 4 | 4+ | 4+ | - | 1 |
Skyblade | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |