Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hurakan Windchargers | 14" | 2 | 7 | 5+ |
Unit Abilities |
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Champion:
1 model in this unit can be a Windspeaker Seneschal. Add 1 to the Attacks characteristic of that model’s Windcharger Bow. |
Windcharger Arrows:
Ward rolls cannot be made for wounds and mortal wounds caused by attacks made with missile weapons by this unit. |
Go Where the Wind Blows:
When this unit makes a move, it can pass across terrain features in the same manner as a unit that can fly. |
Move Like the Wind:
When you make a pile-in move with this unit, it does not have to finish the move no further from the nearest enemy unit than it was at the start of the move. In addition, when you make a pile-in move with this unit, if it made a charge move in the same turn, it can fly and can move an extra 3" when it piles in. |