Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Alarith Spirit of the Mountain | 6" | 14 | 10 | 3+ |
Unit Abilities |
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All but Immovable:
If this unit does not make a charge move in your charge phase, add 1 to the Attacks characteristic of this unit's melee weapon until your next movement phase. |
Stoneheart Shockwave:
At the start of your opponent's shoot phase and at the start of the combat phase, you can pick 1 enemy unit within range of this unit's Stoneheart Shock Wave ability and visible to it. The range of this unit's Stoneheart Shock Wave ability is shown on its damage table. If you do so, subtract 1 from hit rolls for that unit until the end of that phase. |
Stonemage Symbiosis:
If this unit is within 12" of a friendly STONEMAGE, use the top row on this unit's damage table, regardless of how many wounds it has suffered. |
Enduring as Rock:
When this unit is targeted by an attack, worsen the Rend characteristic of that attack by 1, to a minimum of ‘-’. |
Command Abilities |
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Faith of the Mountains:
You can use this command ability at the start of your combat phase. The unit that receives the command must be a friendly ALARITH AELF unit. Add 1 to the Attacks characteristic of that unit's melee weapons until the end of that phase. This unit can issue this command up to D3 times in the same phase. If it does so, no command points are spent the second and third times this unit issues this command in that phase. The same unit cannot benefit from this ability and the Unshakeable Faith of the Mountains ability in the same phase. |