Scinari Enlightener

(Unit)
Type: unit
Category: Leader
Categories: 9 or less wounds Leader, Leader, ORDER, LUMINETH REALM-LORDS, AELF, SCINARI, HERO, WIZARD, ENLIGHTENER, SCINARI HERO
EntryId: a5b4-5e1d-5c27-cf3d
Hidden: false
Costs: 170 pts
Options (9)
Battalions:
Command Traits:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Scinari Enlightener

6"

5

7

5+

Magic Cast/Unbind
Wizard

2/2

Arcane Bolt, Mystic Shield, Twinned Tether

Unit Abilities
Deep Thinkers

Once per battle, in your hero phase, when this unit attempts to cast its first spell in that phase, it is automatically cast with a casting roll of 9 that cannot be modified (do not roll 2D6), but it can be unbound.

Rune of Enthlai

Once per turn, if this unit successfully casts a spell from the Lore of Hysh, and that spell is not unbound, you can roll a dice after the effect of that spell has been resolved. On a 3+, you can immediately resolve the effect of that spell for a second time, but you cannot pick the same target that was picked for that spell the first time its effect was resolved.

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Twinned Tether

6

12"

If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, each time a wound or mortal wound is allocated to the caster, your opponent must allocate a wound to that enemy unit.

Modifiers:

add category Coalition: LRL
1 Settler's Gain in roster (recursive)
add category GALLETIAN CHAMPION
1+ **Pitched Battle GHB 2023** in roster (recursive)
Used By (1)
Order - Lumineth(Catalogue)