Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hurakan Spirit of the Wind | 24" | 8 | 10 | 5+ |
Unit Abilities |
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Into the Gale:
This unit has a ward of 5+. |
Spirit of the Wind:
At the end of the shooting phase, this unit can make a normal move or a retreat of 12" (it cannot run). In addition, this unit can retreat and still charge later in the same turn. |
Fly:
This unit can fly. |
Move Like the Wind:
When you make a pile-in move with this unit, it does not have to finish the move no further from the nearest enemy unit than it was at the start of the move. In addition, when you make a pile-in move with this unit, if it made a charge move in the same turn, it can fly and can move an extra 3" when it piles in. |
Living Cyclone:
Roll a dice for each enemy unit that is within 3" of this unit after this unit makes a charge move. On a 3+, that unit suffers 1 mortal wound, and subtract 1 from hit rolls for that unit until the end of the next combat phase. The same unit cannot be affected by this ability more than once per phase. |