Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Avalenor The Stoneheart King | 6" | 16 | 10 | 3+ |
Unit Abilities |
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All but Immovable:
If this unit does not make a charge move in your charge phase, add 1 to the Attacks characteristic of this unit's melee weapon until your next movement phase. |
Firestealer Hammers:
If the unmodified hit roll for an attack made with the Firestealer Hammers is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. |
Guardian of Hysh:
Subtract 1 from hit rolls for attacks made by enemy models that are within range of this unit's Guardian of Hysh ability. The range of this unit's Guardian of Hysh ability is shown on its Wound Tracker table. |
Stonemage Symbiosis:
If this unit is within 12" of a friendly STONEMAGE, use the top row on this unit's damage table, regardless of how many wounds it has suffered. |
Enduring as Rock:
When this unit is targeted by an attack, worsen the Rend characteristic of that attack by 1, to a minimum of ‘-’. |
Command Abilities |
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Unshakeable Faith of the Mountains:
You can use this command ability at the start of your combat phase. The unit that receives the command must be a friendly ALARITH AELF unit. Add 1 to the Attacks characteristic of that unit's melee weapons until the end of that phase. This unit can issue this command up to 3 times in the same phase. If it does so, no command points are spent the second and third times this unit issues this command in that phase. The same unit cannot benefit from this ability and the Faith of the Mountains ability in the same phase. |