Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Vanari Bladelords | 6" | 2 | 7 | 4+ |
Unit Abilities |
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Guardians:
Before you allocate a wound or mortal wound to a friendly SCINARI unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to that SCINARI unit, if any friendly units with this ability are withing 3" of that unit, roll a dice. On a 2+, that wound or mortal wound must be allocated to a friendly unit with this ability within 3" of that unit instead of that unit and cannot be negated. |
Swordmasters:
Each time this unit fights, choose either the Perfect Strike or Flurry of Blows Sunmetal Greatblade weapon characteristics for all the attacks it makes with its Sunmetal Greatblades. Do not use the attack sequence for a Perfect Strike attack. Instead, roll a dice. On a 2+, the target suffers 1 mortal wound. Add 1 to the Attacks characteristic of a Flurry of Blows attack if there are 5-9 models in the target unit. Add 2 to the Attacks characteristic of a Flurry of Blows attack instead if there are 10 or more models in the target unit. |
Champion:
1 model in this unit can be a Bladelord Seneschal. That model is armed with a Sunmetal Greatblade or Sunmetal Dual Blades. Add 1 to the Attacks characteristic of that model's Sunmetal Greatblade. |
Shining Company:
Subtract 1 from hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit. |
Sunmetal Weapons:
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). |