Allegiance: Fyreslayers

(Entry)
Type: upgrade
EntryId: 94c9-6cd1-da31-5c7e
Hidden: false
Options (2)

Profiles:

Command Abilities
Fierce Counter-Attack

You can use this command ability at the start of the enemy combat phase. The unit that receives the command must be an AURIC HEARTHGUARD, HEARTHGUARD BERZERKERS, VULKITE BERZERKERS or VULKYN FLAMESEEKERS unit that is within 3" of an enemy unit that made a charge move in the same turn and is not within 3" any enemy units that have not made charge move in the same turn. The strike-first effect applies to that unit until the end of that phase. A unit cannot receive this command more than once per battle.

Battle Trait
Grimwrath Oaths

At the start of the first battle round, you can pick 1 of the following oaths for each friendly GRIMWRATH BERZERKER to swear. The rule for that oath applies until the end of the battle. If your army includes more than 1 GRIMWRATH BERZERKER, you cannot pick the same oath more than once.

'I will cut down the priests of Grimnir's enemies!': If the target is a PRIEST that does not have the FYRESLAYERS keyword, add 1 to hit rolls and wound rolls for attacks made by this unit, and add 1 to the damage inflicted by each of those attacks that is successful.

'I will guard them with my life!': Instead of picking 1 friendly AURIC HEARTHGUARD or HEARTHGUARD BERZERKERS unit on the battlefield to be the retinue of an Auric Runefather or Auric Runeson, you can pick this unit to be that unit's retinue.

'I will let nothing stand in my way!': This unit can run and still charge later in the turn. In addition, you can re-roll run rolls and charge roll for this unit.

'I will prove Grimnir's might to our allies!': Add 1 to hit rolls and wound rolls for attacks made by this unit if it is within 12" of any friendly allied units.

'I will not be stopped!': This unit has a ward of 6+. If this unit is within 3" of any enemy units, it has a ward of 5+ instead.

'I will strike hard and true in Grimnir's name!': If the unmodified hit roll for an attack made by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Ur-gold Runes

At the start of your hero phase, you can activate one of the following six ur-gold runes. To do so, state which rune will be activated and make an activation roll by rolling a dice. On a 1-5, the standard effect applies. On a 6, the enhanced effect also applies. The effects last until the start of your next hero phase.

Each ur-gold rune can only be activated once per battle, and no more than 1 rune can be activated at the same time. Once you have used a rune, you can choose a new one to activate in your next hero phase, but you cannot activate the same one again.

Ur-Gold Rune
Rune of Awakened Steel

Improve the Rend characteristic of melee weapons used by friendly FYRESLAYERS units by 1.

Improve the Rend characteristic by a further 1.

Rune of Farsight

Add 1 to hit rolls for attacks made with Fyresteel Throwing Axes by friendly FYRESLAYERS units.

Add 1 to wound rolls for attacks made with Fyresteel Throwing Axes by friendly FYRESLAYERS units.

Rune of Fiery Determination

Friendly FYRESLAYERS units have a ward of 6+.

Friendly FYRESLAYERS units have a ward of 5+.

Rune of Fury

Add 1 to hit rolls for attacks made by friendly FYRESLAYERS units.

Add 1 to the Attacks characteristic of melee weapons used by friendly FYRESLAYERS units.

Rune of Relentless Zeal

Add 2" to the Move characteristic of friendly FYRESLAYERS units.

Add 2 to charge rolls for friendly FYRESLAYERS units.

Rune of Searing Heat

If the unmodified wound roll for an attack made by a friendly FYRESLAYERS unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

When this rune is activated, roll a dice for each enemy unit within 3" of any friendly FYRESLAYERS units. On a 2+, that enemy unit suffers 1 mortal wound.