Hexbane's Hunters

(Unit)
Type: upgrade
Category: Other
Categories: Other, ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, Infantry
EntryId: f1a0-d261-da9a-8de0
Hidden: false

Constraints:

max(roster): 1
Options (1)

Profiles:

Unit Abilities
Grim Resolve:

This unit has a ward of 5+.

Flamewood Stakes:

At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds.

Agents of the Order:

Add 1 to the damage inflicted by attacks made by this unit that target the unit you picked to be the target of the witch hunt (see the Haskel Hexbane warscroll).

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Ferocious Bite

Melee

1"

3

4+

3+

-

1

Volley Pistol

Missile

9"

3

3+

3+

-1

1

Great Axe

Missile

2"

3

3+

3+

-2

D3

Crossbow Launcher

Missile

18"

1

3+

3+

-1

D6

Witch Hunter Weapons

Melee

1"

2

3+

3+

-1

1

Unit MoveWoundsBraverySave
Hexbane's Hunters

5"

2

7

5+

Modifiers:

set min(roster) 1
1+ selections of Haskel Hexbane in roster (recursive)
Used By (1)