Unit Abilities |
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Grim Resolve:
This unit has a ward of 5+. |
Flamewood Stakes:
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds. |
Agents of the Order:
Add 1 to the damage inflicted by attacks made by this unit that target the unit you picked to be the target of the witch hunt (see the Haskel Hexbane warscroll). |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Ferocious Bite | Melee | 1" | 3 | 4+ | 3+ | - | 1 |
Volley Pistol | Missile | 9" | 3 | 3+ | 3+ | -1 | 1 |
Great Axe | Missile | 2" | 3 | 3+ | 3+ | -2 | D3 |
Crossbow Launcher | Missile | 18" | 1 | 3+ | 3+ | -1 | D6 |
Witch Hunter Weapons | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hexbane's Hunters | 5" | 2 | 7 | 5+ |