Freeguild Command Corps

(Unit)
Type: upgrade
Category: Other
Categories: Other, ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, FREEGUILD, FREEGUILD, FREEGUILD COMMAND CORPS
LinkId: f12f-9ee2-9a4-ed8a
Hidden: false
Costs: 200 pts
Options (1)

Profiles:

Unit MoveWoundsBraverySave
Freeguild Command Corps

5"

3

7

4+

Unit Abilities
Dispatch Spies

You can only use this ability while this unit has a Whisperblade. Once per turn, when an enemy unit issues a command, you can say that the Whisperblade will attempt to disrupt it. If you do so, roll a dice. On a 4+, that command is not received (the command ability still counts as having been used) and the command point that was spent to issue that command is lost. Each time a command is issued, no more than 1 attempt to disrupt it can be made.

Great Herald

This unit has the TOTEM keyword while it has a Great Herald.

Sawbones

You can only use this ability while this unit has a War Surgeon. At the end of your hero phase, you can pick up to 3 friendly CITIES OF SIGMAR HUMAN units wholly within 12" of this unit. For each unit picked, you can either heal up to D3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of D3 or less.

Sound the Advance

You can only use this ability while this unit has a Great Herald. Add 1 to run rolls and charge rolls for friendly CITIES OF SIGMAR HUMAN units while they are wholly within 12" of any friendly units that have a Great Herald. In addition, when a friendly CITIES OF SIGMAR HUMAN unit wholly within 12" of any friendly units that have a Great Herald retreats, you can add D3" to the Move characteristic of all models in that unit until the end of the phase.

The Marshal's Retinue

At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly FREEGUILD MARSHAL AND RELIC ENVOY on the battlefield for this unit to be assigned to. The same FREEGUILD MARSHAL cannot have more than 1 FREEGUILD COMMAND CORPS assigned to it. That FREEGUILD MARSHAL has a ward of 4+ while it is within 3" of this unit.

Tune of the Corpus Somni

You can only use this ability while this unit has a Soul Shepherd. In the battleshock phase, each time a model would flee from a friendly CITIES OF SIGMAR HUMAN unit while that friendly unit is wholly within 12" of this unit, roll a dice. On a 4+, that model does not flee. The same unit cannot be affected by this ability more than once in the same phase.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Assortment of Weapons

Melee

1"

2

3+

4+

-

1

Enchanted Rapier

Melee

1"

1

2+

2+

-3

D6

Gargoylian Bite

Melee

1"

3

4+

3+

-1

D3

Sigmarite Great Weapon

Melee

2"

4

3+

3+

-1

D3

Used By (1)