Battlemage on Luminark of Hysh

(Unit)
Type: upgrade
Category: Leader
Categories: Leader, HERO, ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, COLLEGIATE ARCANE, WIZARD, Behemoth, WAR MACHINE, BATTLEMAGE ON LUMINARK OF HYSH
EntryId: bfd4-c958-dc7c-62d0
Hidden: false
Costs: 250 pts
Options (10)
Incarnate Bonding:
Prayers:
Cities of Sigmar Prayer Scriptures:
Universal Prayer Scripture:
Spell Lores:
Universal Spell Lore:

Profiles:

Unit MoveWoundsBraverySave
Battlemage on Luminark of Hysh

8"

12

6

4+

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Arcane Tools

Melee

1"

4

5+

5+

-

1

Searing Beam of Light

Missile

30"

1

-

-

-

-

Steel-shod Hooves

Melee

1"

4

4+

4+

-

1

Wizard's Staff

Melee

2"

1

3+

3+

-1

D3

Magic Cast/UnbindSpells Known
Wizard

1/1

Arcane Bolt, Mystic Shield, Burning Gaze

Unit Abilities
Aura of Protection

Friendly CITIES OF SIGMAR HUMAN units have a ward of 6+ while they are wholly within 9" of any friendly units with this ability.

Searing Beam of Light

Do not use the attack sequence for an attack made with Searing Beam of Light. Instead, pick 1 point on the battlefield within range of the shooting model that is visible to it and draw a straight line between that point and the closest point on the shooting model’s base. Roll a dice for each unit that has any models passed across by that line. For each roll of 2+, that unit suffers D3 mortal wounds.

Spell Casting ValueRange
Burning Gaze

6

18"

If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. Double the number of mortal wounds caused if that unit has 10 or more models, or triple the number of mortal wounds caused if that unit has 20 or more models.

Used By (1)