Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Steam Tank | * | 12 | 8 | 3+ |
Unit Abilities |
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More Pressure!:
At the start of your hero phase, you can choose to overpressure this model’s boiler. If you do so, roll 2D6. If the roll is less than the number of wounds currently allocated to this model, this model immediately suffers D3 mortal wounds. If the roll is equal to or greater than the number of wounds currently allocated to this model, until the start of your next hero phase, you can add 2 to this model’s Move characteristic and add 2 to the Attacks characteristic of this model’s Steam Gun. |
Steel Behemoth:
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |
Bouncing Cannon Balls:
You can add 1 to hit rolls for a Steam Cannon if the target unit has 10 or more models. |
I'll Fix It:
Instead of using the More Pressure! ability, the Steam Tank Commander can attempt to make repairs to the Steam Tank in your hero phase. If he does, roll a dice; on a 4 or more he repairs one wound. |
Commander:
This model can include 1 Commander armed with a Long Rifle, Repeater Handgun, and Sword or Rod. If it does, this unit has the HERO keyword. However, if it does, the Look Out, Sir! rule does not apply to this model, and any command traits or artefacts of power only affect attacks made by the Commander. |