Unit Abilities |
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Crack Shot:
If the unmodified hit roll for an attack made with this unit’s Long Fusil is 6, you can say that this unit has attempted a crack shot. If you do so, the attack sequence ends. After all of this unit’s attacks have been resolved, you can roll a dice for each crack shot it attempted. For each roll that is at least double the target unit’s Wounds characteristic, pick 1 model from that unit to be slain. |
Fortified Position: |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Long Fusil | Missile | 24" | 3 | 3+ | 3+ | -1 | D3 |
Warhulk Mace | Missile | 2" | 3 | 3+ | 3+ | -2 | D3 |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Fusil-major on Ogor Warhulk | 5" | 8 | 7 | 3+ |