Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Steam Tank Commander | 8" | 12 | 7 | 2+ |
Unit Abilities |
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More Pressure!:
In your hero phase, you can say that this unit will overpressure its boiler. If you do so, roll 2D6. If the roll is less than the number of wounds currently allocated to this unit, this unit suffers D3 mortal wounds. If the roll is equal or greater than the number of wounds currently allocated to this unit, pick 1 of the following effects to apply to this unit until the start of your next hero phase: Power the Wheels: This unit can run and shoot and/or charge in the same turn. Power the Guns: Add 1 to the Attacks characteristic of this unit’s Steam Cannon and add D6 to the Attacks characteristic of this unit’s Steam Gun. |
Division Commander:
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly STEAM TANK. No command point is spent the second time this unit issues that command in that phase. |
Steel Behemoth:
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Steam Cannon | Missile | 24" | 1 | 4+ | 2+ | -2 | D3+2 |
Steam Gun | Missile | 12" | 2D6 | 4+ | 3+ | - | 1 |
Repeater Handgun | Missile | 12" | 3 | 3+ | 3+ | -1 | 1 |
Sword or Rod | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 |
Crushing Wheels | Melee | 1" | 6 | 3+ | 3+ | -1 | 2 |
Ironweld Long Rifle | Missile | 24" | 1 | 4+ | 2+ | -1 | D3 |