Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Dark Riders | 14" | 2 | 6 | 4+ |
Unit Abilities |
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Shadow Raiders:
This unit can retreat and still shoot and/or charge later in the turn. In addition, add 1 to hit rolls for attacks made by this unit if it made a retreat move in the same turn. |
Sow Terror and Confusion:
Roll a dice each time an enemy unit issues a command within 12" of any friendly units with this ability. On a 5+, that command is not recieved (it still counts as having been used) and the command point that was spent to issue that command is lost. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Vicious Bite | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
Barbed Spear | Melee | 2" | 2 | 3+ | 4+ | -1 | 1 |
Repeater Crossbow | Missile | 18" | 3 | 4+ | 4+ | - | 1 |