| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Dark Riders | 14" | 2 | 6 | 4+ |
| Unit Abilities |
|---|
| Shadow Raiders:
This unit can retreat and still shoot and/or charge later in the turn. In addition, add 1 to hit rolls for attacks made by this unit if it made a retreat move in the same turn. |
| Sow Terror and Confusion:
Roll a dice each time an enemy unit issues a command within 12" of any friendly units with this ability. On a 5+, that command is not recieved (it still counts as having been used) and the command point that was spent to issue that command is lost. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Vicious Bite | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
| Barbed Spear | Melee | 2" | 2 | 3+ | 4+ | -1 | 1 |
| Repeater Crossbow | Missile | 18" | 3 | 4+ | 4+ | - | 1 |