Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Haskel Hexbane | 5" | 5 | 7 | 5+ |
Unit Abilities |
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Grim Resolve:
This unit has a ward of 5+. |
Hunt with Conviction:
After deployment but before the start of the first battle round, pick 1 enemy HERO or MONSTER on the battlefield to be the target of the witch hunt. If there are any enemy WIZARD HEROES on the battlefield, 1 of those units must be picked to be the target of the witch hunt. Add 1 to the damage inflicted by attacks made by this unit that target that unit. |
Flamewood Stakes:
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Blackpowder Pistols | Missile | 9" | 3 | 3+ | 3+ | -1 | 1 |
Truefire Brand | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |