Haskel Hexbane

(Unit)
Type:

upgrade

Category:

Leader

Categories:

Leader, ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, ORDER OF AZYR, HERO, HASKEL HEXBANE, 9 or less wounds Leader, Unique

LinkId:

1750-49ac-101f-a1eb

Hidden:

false

Costs: 180 pts

Constraints:

max(roster): 1
Options (2)

Profiles:

Unit MoveWoundsBraverySave
Haskel Hexbane

5"

5

7

5+

Unit Abilities
Grim Resolve:

This unit has a ward of 5+.

Hunt with Conviction:

After deployment but before the start of the first battle round, pick 1 enemy HERO or MONSTER on the battlefield to be the target of the witch hunt. If there are any enemy WIZARD HEROES on the battlefield, 1 of those units must be picked to be the target of the witch hunt. Add 1 to the damage inflicted by attacks made by this unit that target that unit.

Flamewood Stakes:

At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Blackpowder Pistols

Missile

9"

3

3+

3+

-1

1

Truefire Brand

Melee

1"

3

3+

3+

-1

2

Modifiers:

set min(roster) 1
1+ selections of Hexbane's Hunters in roster (recursive)
Used By (1)

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