Endless Spell: Balewind Vortex [LEGENDS]

(Unit)
Type: upgrade
Category: Malign Sorcery
Categories: ENDLESS SPELL, Malign Sorcery
LinkId: 22e8-440f-22b3-7c0a
Hidden: false

Constraints:

max(roster): 1
Rules (1)
Balewind Vortex
As long as the Balewind Vortex remains on the battlefield, the caster and the Balewind Vortex are treated as being a single model
from the caster’s army that uses the caster’s warscroll as well as the endless spells rules. It is treated as an enemy model by the opposing player’s army. A WIZARD on a Balewind Vortex cannot move. 

If a WIZARD on a Balewind Vortex attempts to dispel it, the attempt is automatically successful (do not roll any dice). This uses up the additional spell that the WIZARD would have received in that hero phase, and still counts as the single attempt they can make to dispel an endless spell this hero phase, but allows them to use any remaining spell casting attempts normally. 

If the WIZARD on the Balewind Vortex is slain, then the Balewind Vortex is immediately dispelled and removed from play along with the slain WIZARD. 

If a Balewind Vortex is dispelled and the WIZARD on it has not been slain, set up the WIZARD wholly within 6" of the Balewind
Vortex and more than 3" from any enemy models, and then remove the Balewind Vortex model from play. If it is impossible
to set up the WIZARD, then the WIZARD is slain.

Profiles:

Spell Casting ValueRange
Summoning

5

3"

WIZARDS that are part of a garrison, or that have a Wounds characteristic of 8 or more, or that are Unique, or that are part of a unit that has 2 or more models, or that are already on top of an endless spell, cannot attempt to cast this spell. If successfully cast, set up the endless spell within range and visible to the caster, more than 3" from all terrain features and more than 3" from all enemy units. Then place the caster on top of the endless spell.

A WIZARD on a Balewind Vortex cannot move. When measuring range to and from the WIZARD on the Balewind Vortex, the WIZARD and the Balewind Vortex are treated as a single model.

If the caster attempts to dispel this endless spell, it is automatically dispelled (do not make a dispelling roll). If the caster is slain, this endless spell is dispelled. If this endless spell is dispelled and the caster has not been slain, before removing the endless spell from play, set up the caster wholly within 6" of the endless spell and more than 3" from all enemy units.

Unit Abilities
Arcane Enhancement

Add 1 to casting, unbinding and dispelling rolls for WIZARD on a Balewind Vortex.

Held Aloft

Subtract 1 from hit rolls for attacks that target a WIZARD on a Balewind Vortex.