| Unit | Move | Wounds | Bravery | Save | 
|---|---|---|---|---|
| Mancrusher Gargant | 8" | 12 | 7 | 5+ | 
| Unit Abilities | 
|---|
| 'Oo's Under the Heel Now!: If you carry out the Stomp monstrous rampage with this unit's Bullstomper and roll a 2+, for each other MANCRUSHER GARGANT model in this unit, add 1 to the number of mortal wounds caused. | 
| Keep Up!: If this unit is wholly within 15" of a friendly MEGA-GARGANT at the start of the charge phase, it can attempt to charge in that charge phase even if it ran in the same turn. | 
| Stomping Charge: After this unit makes a charge move, pick 1 enemy unit within 1" of it and roll a dice. If the roll is equal to or greater than the Stomping Charge value shown on this unit's damage table, that unit suffers D3 mortal wounds. | 
| Timber!: If this model is slain, before removing it from the battlefield, the players must roll off. The winner must pick a point on the battlefield 3" from the model. Each unit within 2" of that point that is not a GARGANT or MEGA-GARGANT suffers D3 mortal wounds. The slain model is then removed from the battlefield. | 
| Stuff 'Em In Me Bag: After a model from this unit piles in, you can pick 1 enemy model within 3" of it and roll a dice. If the roll is at least double that model’s Wounds characteristic, it is slain. |