Waaagh! Power |
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8:
Zog 'Em: You can add 1 to run for friendly ORRUKS units. |
10:
Get 'Em: Add 1 to charge rolls for friendly ORRUK units. |
12:
Zap 'Em: Add 1 to casting, dispelling and unbinding rolls for friendly ORRUK WIZARDS. |
16:
Smash 'Em: Add 1 to hit rolls for melee attacks made by friendly ORRUK units. |
20:
Bash 'Em: Add 1 to wounds rolls for attacks made with melee weapons used by friendly ORRUK units. |
24:
WAAAGH!: At the start of the combat phase, you can say you will release the power of the Waaagh!. If you do so, add 1 to the Attacks characteristic of melee weapons used by friendly ORRUK units for the rest of that phase. At the end of the phase, you lose all Waaagh! points you have received so far, and your army loses all the Waaagh! powers it has gained so far. |