Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Tuskboss on Maw-grunta | * | 14 | 8 | 3+ |
Unit Abilities |
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Head of the Stampede:
If this unit makes a charge move, you can re-roll charge rolls for all friendly MAW-GRUNTA units on the battlefield until the end of the phase. |
Unstoppable Momentum:
This unit has a momentum score that affects the values represented by a * for this unit as shown on the momentum table above. At the start of the battle, this unit has a momentum score of l. Each time this unit finishes a run or charge move, add D3 to its momentum score. This unit's momentum score can never exceed 6. At the end of the battle round, subtract 1 from this unit's momentum score (to a minimum of 1). |
Headlong Charger:
While this unit has a momentum score of 4 or more, this unit can charge even if it ran earlier in the turn. |
Hack 'n' Charge:
You can carry out the Carve a Path monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. |
Monstrous Rampage |
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Carve a Path:
Pick an enemy unit with a Wounds characteristic of 4 or less within 3" of this unit and roll a dice. If the roll is less than this unit's momentum score, that enemy unit suffers a number of mortal wounds equal to the roll and you can immediately attempt a charge with this unit even though it is within 3" of an enemy unit. When a unit charges in this manner, it can pass across enemy units with a Wounds characteristic of 4 or less in the same manner as a unit that can fly. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Trampling Trotters | Melee | 1" | 4 | 3+ | 3+ | -1 | D3 |
Mighty Tusks | Melee | 2" | 3 | 3+ | 3+ | -3 | * |
Pig-hacka | Melee | 1" | 6 | 3+ | 3+ | -1 | 2 |
Kill-choppas | Melee | 2" | 2 | 3+ | 3+ | * | 2 |