Unit Abilities |
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Primal Surge:
Add 1 to wound rolls for attacks made by this unit if this unit made a charge move in the same turn. |
Da Mad Mob:
If a friendly HEDRAKKA is within 3" of this unit, before you allocate a wound or mortal wound to him, or instead of making a ward roll for him, you can roll a dice. On a 4+, that wound is allocated to this unit instead and cannot be negated. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hedkrakka's Madmob | 5" | 2 | 6 | 5+ |