Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Zoggrok Anvilsmasha | 4" | 7 | 8 | 3+ |
Unit Abilities |
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Power of Da Great Green God:
In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 12" of this unit and roll a dice. Add 2 to the roll if this unit is armed with Grunta-tongs. On a 4+, that unit's weapons are green-hot until the start of your next hero phase. While a unit's weapons are green-hot, unmodified hit rolls of 6 for attacks made with melee weapons by that unit cause 1 mortal wound in addition to any damage they inflict. |
Companion:
This unit's rockbrow squig, Klonk, is armed with a Ramming Head. Klonk must remain within 1" of Zoggrok Anvilsmasha. For rules purposes, Zoggrok Anvilsmasha and Klonk are treated as a single model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Skill-crushing Basha | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
Ramming Head | Melee | 1" | 3 | 3+ | 3+ | - | 1 |