| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Maw-grunta with Hakkin' Krew | * | 14 | 7 | 4+ |
| Unit Abilities |
|---|
| Unstoppable Momentum:
This unit has a momentum score that affects the values represented by a * for this unit as shown on the momentum table above. At the start of the battle, this unit has a momentum score of l. Each time this unit finishes a run or charge move, add D3 to its momentum score. This unit's momentum score can never exceed 6. At the end of the battle round, subtract 1 from this unit's momentum score (to a minimum of 1). |
| Headlong Charger:
While this unit has a momentum score of 4 or more, this unit can charge even if it ran earlier in the turn. |
| Hack 'n' Charge:
You can carry out the Carve a Path monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. |
| Monstrous Rampage |
|---|
| Carve a Path:
Pick an enemy unit with a Wounds characteristic of 4 or less within 3" of this unit and roll a dice. If the roll is less than this unit's momentum score, that enemy unit suffers a number of mortal wounds equal to the roll and you can immediately attempt a charge with this unit even though it is within 3" of an enemy unit. When a unit charges in this manner, it can pass across enemy units with a Wounds characteristic of 4 or less in the same manner as a unit that can fly. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Trampling Trotters | Melee | 1" | 4 | 3+ | 3+ | -1 | D3 |
| Mighty Tusks | Melee | 2" | 3 | 3+ | 3+ | -3 | * |
| Gouger Ghoppa and Axe | Melee | 1" | 4 | 3+ | 3+ | -1 | 2 |
| Kill-choppas | Melee | 2" | 2 | 3+ | 3+ | * | 2 |