Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Ironguts | 6" | 4 | 7 | 4+ |
Unit Abilities |
---|
Champion:
1 model in this unit can be a Gutlord. Add 1 to the Attacks characteristic of that model’s Mighty Bashing Weapon. |
Down to the Ironguts:
Once per battle, in the combat phase, after this unit has fought for the first time in that phase, you can say that they will unleash their ferocity. If you do so, this unit can fight for a second time in that phase. The strike-last effect applies to this unit when they fight for that second time. |
Gutguard:
Before you allocate a wound or mortal wound to a friendly TYRANT, or instead of making a ward roll for a wound or mortal wound that would be allocated to a friendly TYRANT, if that friendly TYRANT is within 3" of this unit, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to that TYRANT as normal. On a 3+, that wound or mortal wound is allocated to this unit instead of that TYRANT. |