Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Kritza | 6" | 6 | 10 | 4+ |
Unit Abilities |
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Scurrying Retreat:
At the end of your movement phase, if this model has been slain, roll a dice. On a 4+, you can set up this model anywhere on the battlefield more than 9" from all enemy units, with all wounds allocated to it removed. |
The Verminous Court:
At the start of the combat phase, you can pick 1 enemy unit within 1" of this unit that has an artefact of power and roll a dice. On a 3+, that artefact of power can no longer be used (if it was used to enhance a weapon, that weapon reverts to its normal form). |
The Hunger:
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6). |