| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Tomb Banshee | 8" | 5 | 10 | 4+ |
| Unit Abilities |
|---|
| Ghostly Howl:
At the end of your charge phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. Add 1 to the roll if the target is terrified. On a 4+, your opponent must add 1 to the number of command points that are spent to issue a command to that enemy unit until your next hero phase. |
| Fly:
This unit can fly. |