Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Tomb Banshee | 8" | 5 | 10 | 4+ |
Unit Abilities |
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Ghostly Howl:
At the end of your charge phase, you can pick 1 enemy unit within 12" of this unit and roll a dice. Add 1 to the roll if the target is terrified. On a 4+, your opponent must add 1 to the number of command points that are spent to issue a command to that enemy unit until your next hero phase. |
Fly:
This unit can fly. |