Unit Abilities |
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Executioner’s Entourage:
In the combat phase, after this unit has fought for the first time in that phase, you can pick 1 friendly SERFS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" of this unit. That unit can fight immediately. |
Off with their Head!:
At the end of the combat phase, if any wounds caused by this unit’s Headsman’s Axe in that phase were allocated to an enemy HERO and that enemy HERO has not been slain, roll a dice. On a 5+, that enemy HERO is slain. |
Unit | Move | Wounds | Bravery | Save |
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Royal Decapitator | 6" | 5 | 10 | 5+ |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Headsman’s Axe | Melee | 1" | 3 | 4+ | 3+ | -2 | 3 |